Visual learning

4 posts

I’ve written an article for Testing Trapez on drawing

Last month my article for Testing Trapez Magazine was published. It’s about using and making drawings to better explain and reach a common understanding with other as a tester in IT projects (But the article applies to any kind of project and any kind of professional position really). Have you ever […]

Drawing wireframes for a better user experience

I’ve made a series of test stories from my favorite test runs. During this test run I cooperated with a company’s designer to construct an optimal task flow in an app. In the end I drew a complete set of wireframes for the app that the developer used for the development process.

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Le’ts draw… some IT related concepts!

When drawing and explaining at the same time, it doesn’t have to be pretty. It has to be clear. What’s important is to capture the essence of the thing you’re trying to draw. The essence of a tree isn’t it’s beautiful and detailed leaves. It’s a trunk with two branches. No need to use time on drawing anything else, if people get that what you’ve drawn is a tree.