Drawing wireframes for a better user experience

I've made a series of test stories from my favorite test runs. During this test run I cooperated with a company's designer to construct an optimal task flow in an app. In the end I drew a complete set of wireframes for the app that the developer used for the development process.

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The first meeting: Sometimes in testing, knowing nothing is knowing everything

Last month I did a one-week project where I put an app through usability testing. The company that hired me was very careful not to tell me a lot about the app and their system, since they wanted me to see it for the first time. That was a very wise decision on their part. While I performed the first testing, and got to know the app, I was struck with the value of this very first meeting with the system.

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