Last month my article for Testing Trapez Magazine was published. It’s about using and making drawings to better explain and reach a common understanding with other as a tester in IT projects (But the article applies to any kind of project […]
I’ve saved the most difficult post for last in this run of summer-holiday-posts. The user. There are so many ways to represent a user, so the way you draw him/her depends on your context, on what you want to achieve. Note: All the “meanings” or “moods” written under the figures are my own. You can perceive them in a different way. The perceived meaning of symbols are heavily influenced by environment and culture.
Servers are generally depicted as either a square computer hard disc as we know them from stationary computers, or large, square boxes with smaller square discs inserted (Which also looks a lot like a stationary computer). I wish there was some cool story behind their look, but there isn’t. That’s just how they look.
When drawing and explaining at the same time, it doesn’t have to be pretty. It has to be clear. What’s important is to capture the essence of the thing you’re trying to draw. The essence of a tree isn’t it’s beautiful and detailed leaves. It’s a trunk with two branches. No need to use time on drawing anything else, if people get that what you’ve drawn is a tree.