I’ve gone through several iterations of coming up with test persona names in my latest project. In the beginning I started thinking about names for my amusement. But after some time I realized that there’s actually something to gain from considering naming practices when it comes to test data. Setting […]
The physical aspect of play is by far the most immediate aspect. When we play, be it a free-form of play or a more structured approach through games or sports, we use our body. Sometimes a lot, like when dancing, running, wrestling, or pretending to be dogs. Sometimes a little, like when playing chess or poker, where even the slightest movement of a facial muscle can be decoded into millions of meanings. The amount doesn’t necessarily matter. Physicality is seen and interpreted by everyone, and is easy to relate to.
I’ve saved the most difficult post for last in this run of summer-holiday-posts. The user. There are so many ways to represent a user, so the way you draw him/her depends on your context, on what you want to achieve. Note: All the “meanings” or “moods” written under the figures are my own. You can perceive them in a different way. The perceived meaning of symbols are heavily influenced by environment and culture.
I’m used to testing quite tangible stuff. Does the system provide the answer I’m looking for, does something unexpected or unintended happen when I input different symbols and Words in an input field, is something missing on the screen.. The stuff I as a software testers usually “test”. But it isn’t always so. […]